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NPC Generator

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Advanced [show]


Theodoric Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's repulsed by the PC; and to reunite with his absent mother

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Theodoric Darlington, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 18000 cp. Lapis lazuli (11 gp).


Social Check DCs


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is auburn, silky, and of moderate length. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety.

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Poor, Nature. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Gerald Blakeley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Charles Abram, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Carpenter profession.

History: Charles was raised in a hard working conservative environment. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Attractive, Job, Adventurer. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Abram, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Gerard Fulton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Gerard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Disease. Bonds: Military. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Gerard Fulton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills Athletics +2, History +5
Senses Passive Perception 10
Languages Common, Infernal, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp. Blue quartz (8 gp). 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Drogo Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and auburn with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His hazel eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He used his abilities to travel the world and help people.

Motivation: Many gnolls want him driven away; and doesn't want to be a armorer and was forced into it by his family

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Attractive, Family, Enemies. Occupation: Armorer

Voice: French accent

Attributes [hide]

Drogo Brownrigg, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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