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Advanced [show]


Justin Graeme, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, white, dusty cloak. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the north, but his parents moved at a very young age to the east. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to work out more often

Ideals: Athletic, Entrepeneur. Bonds: Criminal record, Immigrant, Family. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Justin Graeme, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Heward Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is greasy and uncared for. His brown eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Heward Leighton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 40 pp. 1 Half-Plate.


Social Check DCs


Richard Deighton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a hammer. His black hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Richard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable. Bonds: Attractive, Mentor, Poor. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Richard Deighton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)8 (-1) 10 (+0)8 (-1)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Anselm Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. His auburn hair is slicked back into a classic pompadour. He has several tiny aquamarine earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He became a Architect soon after.

Motivation: He is terrified, and will act out of fear; and several ex partners dislike his way of doing things and want revenge

Flaws: Fearful. Bonds: Attractive, Rich, Enemies, Nature, Job. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Anselm Asheton, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 200 gp. Lapis lazuli (13 gp). 1 Minor magic item.


Social Check DCs


Hunter Everly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His auburn hair and beard is wavy and long. He has gleaming, smiling gray eyes.

Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Pacifist. Bonds: Attractive, Slave, Guardian, Family. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Hunter Everly, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills Acrobatics +0, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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