Heward Elton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his white hair in a flapper bob. He wears an eyepatch.
Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.
History: He was born in the west, but his parents moved at a very young age to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Selfish. Bonds: Rich, Guardian, Immigrant, Mentor. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Backpack. 1 Disguise kit.
Drogo Altham, Male Human [Permalink]
Personal [hide]
Description: He wears red trousers with grey and red striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them
History: He got into the Ruler business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has achieved small success as a Ruler.
Motivation: A need for knowledge about a nearby landmark; and to clean up the streets
Flaws: Shy. Bonds: Job, Adventurer, Guardian. Occupation: Ruler
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 24000 sp. 1 Minor magic item.
Trey Harrington, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black broad hat and black clothes. His long red hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion
Ideals: Professionalism, Gifted. Flaws: Shy. Bonds: Adventurer, Religious. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 48 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 19 (+4) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 30000 cp.
Ernest Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.
History: Born in the east to a Spy, Ernest learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: To be a Farmer again; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Attractive, Job. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp.
Jocelyn Barclay, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears black leather gloves, a black jacket, and tight pants. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.
History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: He is wracked by social anxiety; and his relatives are trying to arrange a marriage
Ideals: Athletic, Disciplined, Gifted. Flaws: Fearful. Bonds: Family. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 41000 sp. Aquamarine (1200 gp). 1 Minor magic item.
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