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NPC Generator

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Advanced [show]


Shane Ridley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky blue painted plate armor. His brown hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Shane Ridley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)14 (+2) 8 (-1)7 (-2)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7 Acid flasks. 4 Alchemist’s fire.


Social Check DCs


Rolf Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears black trousers with blue and tan striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a black hat with a blue feather.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: The child of a Butcher, who enjoyed hunting, Rolf was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He then took over the family business and is one of the better Navigator for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Nature, Job. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Rolf Ramsay, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)16 (+3) 8 (-1)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 9
Languages Common, Infernal, Terran, Auran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 90 pp. Jasper (40 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Wymar Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His blonde hair is matted, messy, and big. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bellfounder job and began his own company from there.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Joker. Flaws: Ugly, Hedonist, Disease. Bonds: Job. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Wymar Westbrook, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)6 (-2) 12 (+1)12 (+1)
Skills Acrobatics +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Theodoric Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His red hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.

History: Theodoric was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Entrepeneur, Fighting, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Atterton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Chad Ashley, Male Human [Permalink]

Personal [hide]

Description: This southern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Chad's first love is himself. His second love is also himself. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Attractive, Poor, Immigrant, Criminal record. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Chad Ashley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs

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