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NPC Generator

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Advanced [show]


Justin Alston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His chestnut hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Justin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Shy, Mundane. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Justin Alston, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 15 (+2)15 (+2)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


John Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a grey suit. With a patchy auburn beard and wild auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Rich, Nature. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

John Lindsey, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)10 (+0) 15 (+2)17 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Trym Garrick, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy blue pantaloons and a grey scarf. He wears a colorful flower in his silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Philantrophist. Bonds: Attractive, Criminal record, Rich. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Trym Garrick, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 11 (+0)3 (-4)
Skills Nature +5, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Gunter Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a white poncho over his likewise colored trousers and shirt, and is pretty ugly. His chestnut hair is knotted and matted. His green eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gunter hails from a village terrorized by giants. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Gunter began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Gunter Cumberbatch, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 6 (-2)13 (+1) 17 (+3)13 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 14000 sp.


Social Check DCs


Theobald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with small hat. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Theobald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Theobald hails from a village terrorized by gnolls. In his 14th year, his parents were killed by a gnolls raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: He's repulsed by the PC; and wants to raise his children well

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Theobald Ainsworth, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)12 (+1) 8 (-1)7 (-2)
Skills Deception +0, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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