Drogo Harrington, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears baggy blue pantaloons and a black scarf. He wears a Stetson hat to hide his balding. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Drogo was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered writing. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to open a new tavern; and wants to raise his children well
Ideals: Artistic. Bonds: Family, Attractive, Job. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. Star rose quartz (30 gp). Eye agate (16 gp). Iolite (30 gp). Deep blue spinel (900 gp). 1 Minor magic item.
Don Badger, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered sword and tarnished dagger as well. He sports a long brown beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. In his 11th year, his parents were killed by a drow raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: To get a good night's sleep; and he is content
Ideals: Fighting. Flaws: Mundane, Insomniac. Bonds: Attractive, Enemies. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3000 cp.
Tim Clifford, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. His golden hair is cut short with large spiked bangs in the front. His eyes are green and beady.
Personality: Tim wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Immigrant, Slave. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Everard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a shield on his belt. He is physically well-built. He wears his silver hair up. His violet eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Antagonistic, Lazy, Insane. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 11000 cp. 4 Tanglefoot bags. 6 Acid flasks. 4 Tanglefoot bags. 4 Tanglefoot bags.
Arnold Bing, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He very much looks the part of a Armorer. He has moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Arnold was born in the west. At a young age he loved to build and create. He worked as a nervous Armorer and found it very stressful. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Job, Family. Occupation: Armorer
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Ignan, Undercommon, Celestial, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
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