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NPC Generator

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Advanced [show]


Dustin Spalding, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a grey armored body suit, with a simple tan line shooting up and back down. He has a hunchback. He has shaved his head bald. He has amber eyes and a grey hat with a tan feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Ugly, Emotional. Bonds: Adventurer, Criminal record. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Dustin Spalding, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)6 (-2) 13 (+1)14 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gilbert Astley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He has always had a great fascination with Human culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Rich, Nature. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Gilbert Astley, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)8 (-1) 12 (+1)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His blonde hair has been sun bleached extensively. He has gleaming, smiling gray eyes.

Personality: He will rave to anyone who will listen. He is an amazing painter.

History: Sold as a small child to a wizard, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Manfred was born on a far northern forest where he grew up under the tutelage of his mother, an expert Seamstress. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Mentor, Religious. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Atterton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 17000 sp. Citrine (40 gp). Onyx (40 gp). Smoky quartz (40 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet deerstalker hat and violet clothes. He wears a deerstalker hat to cover his moderate length chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Fletcher job and began his own company from there.

Motivation: He wants to get laid; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Religious, Criminal record, Has a crush. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Simon Marley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)5 (-3) 10 (+0)17 (+3)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 800 sp. Malachite (12 gp). Freshwater pearl (12 gp). Violet garnet (800 gp).


Social Check DCs


Anselm Colton, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He carries with him a set of ceremonial daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has styled his white hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Ugly, Fearful. Occupation: Bather

Voice: Scottish accent

Attributes [hide]

Anselm Colton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs

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