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Advanced [show]


Godfrey Burton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of sapphire and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a wide-brimmed hat to cover his moderate length blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small forest village. He has chosen to use the inheritance that was left to him frivolously. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Flaws: Ugly, Insane, Shy. Bonds: Rich, Nature. Occupation: Actor

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey Burton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)16 (+3) 17 (+3)6 (-2)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Adelard Harper, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. His auburn hair is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Artistic, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Harper, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, grey cloak. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Philantrophist, Pacifist. Flaws: Antagonistic, Disease. Bonds: Immigrant, Debt. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Miles Roscoe, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp. A small bag of saffron. (70 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (1200 gp). 1 Minor magic item.


Social Check DCs


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His golden hair is cut short. His eyes are hazel and beady.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Mercenary business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Further expansion of business; and a deep hatred of giants

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Enemies, Job. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Tickle, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)16 (+3) 9 (-1)17 (+3)
Skills Arcana +5, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gomory Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He has done his best to style his silver hair to look like a famous performer. He has a dull look in his green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His job bores him to no end. He has decided to make it more interesting.

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record, Rich. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Gomory Fidget, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 6 (-2)8 (-1)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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