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NPC Generator

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Advanced [show]


Chad Colton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He keeps his chestnut hair in a pixie cut. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was granted necromantic powers by his dying brother.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Sensitive. Bonds: Poor, Attractive, Religious, Immigrant. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Chad Colton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Charles Myerscough, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Knight. He is portly but not overly obese. His black hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of western immigrants he idolized his mother. His arcane abilities were realized during a raid on his village. He has achieved small success as a Knight.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Philantrophist, Gifted. Bonds: Job, Immigrant. Occupation: Knight

Voice: French accent

Attributes [hide]

Charles Myerscough, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 17 (+3)15 (+2)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and grey robe with the hood down. He is portly but not overly obese. His hair is short and auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.

History: He was born on a small isolated farm. He worked as a nervous Sellsword and found it very stressful. He has drifted from career to career and currently works as a Sellsword.

Motivation: He'd like to take his coworkers down a peg; and to be a detective again

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Nature, Job. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Gunter Hayhurst, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Roger Walcott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. His red hair is cut jaggedly and amateurishly. His amber eyes lackadaisically let the world flow into them.

Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His mother raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was granted druidic powers by his dying brother.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Impeccable, Gifted. Bonds: Criminal record, Nature. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Roger Walcott, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Anthony Bentham, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with his god.

History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better trade route.

Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero

Ideals: Impeccable. Bonds: Attractive, Religious, Adventurer, Military. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Anthony Bentham, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 18 (+4)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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