Norman Burton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he very much looks the part of a Locksmith. His white hair is slicked back into a classic pompadour. His eyes are likewise amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Fletcher profession.
History: He was born into a rich family. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.
Motivation: Wants his loneliness to end; and money/treasure
Ideals: Philantrophist, Gifted. Bonds: Job, Rich, Has a crush. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Raymond Presley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears many layers of old clothing at all times, and his gloved hand is found clutching a nunchaku. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling green eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north to a Hunter, Raymond learned a great deal about his mother's area of expertise. He dropped out of school to support his sick mother, and resented it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his daughter; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Fearful. Bonds: Poor, Job, Family. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Heward Clifford, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a font of random trivia from the lore and stories he has discovered
History: Born in the west his family was never financially stable. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Bonds: Attractive, Poor, Immigrant. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Theobald Abram, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is white and very short. His ears are large.
Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He would rather hide behind his crafts than deal with other people.
History: He was born the only child of a wealthy merchant. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Depressed, Shy. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 3 Antitoxin. 4 Holy water. 4 Holy water.
Ralf Shelby, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away.
Flaws: Terse. Bonds: Enemies, Poor, Criminal record. Occupation: Shepherd
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler.
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