Thomas Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an entirely tan suit with black socks and a vest with buckled shoes. His golden hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Thomas's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Justice. Flaws: Antagonistic, Hedonist. Bonds: Has a crush. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Charles Cornish, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a red vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His long golden hair reaches down to his waist. He has violet eyes and a red hat with a brown feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.
History: He was born at the edge of vast plains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Clerebold Blackwood, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears white painted combat armor at almost all times. His silver hair is cut short. His amber unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His druidic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Disease, Lazy. Bonds: Rich. Occupation: Bellfounder
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 18 (+4) | 5 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Gnome, Gnoll, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Zircon (30 gp).
Richard Addington, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large blonde tufts of hair around his ears. His green eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Richard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to loving parents in a slum to the north. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Flaws: Ugly, Shy, Depressed. Bonds: Military, Poor, Nature. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 cp. Rhodochrosite (7 gp). 1 Banded mail. 1 Chain shirt. 1 Half-Plate.
Gunter Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of luck on his torso. His red hair is long and unkept. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Shy. Bonds: Military, Criminal record, Slave. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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