William Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He has styled his silver hair well, parting it to the right. His gray eyes peer out from beneath his broad violet hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: William was born in the east. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Justice, Persistence. Flaws: Shy. Bonds: Slave, Rich. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 400 gp.
Gerard Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a yellow and grey handkerchief worn on his left side. His blonde hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a island tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He became a Painter soon after.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Disciplined, Athletic. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Painter
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Geoffrey Conway, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear ponchos typically of a light grey in addition to tight pants. His hair is always cut to a buzz. His green eyes are slightly larger than normal.
Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 8 years.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Stylist
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Tenley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a white collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His eyes, though not visible through his cowl, are brown.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.
History: A powerful slaver made him what he is. He worked as a nervous Architect and found it very stressful. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker, Professionalism. Bonds: Poor, Mentor, Job. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 70 pp.
Hunter Atherton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he sports green clothing, slightly heavier than average wear. His head has been shaved. He has amber eyes and a green hat with a yellow feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.
History: Hunter hails from a village terrorized by orcs. Like his mother and his sister before him, after school he went straight into learning to become a Roofer. He inherited the family business which he has now maintained for 10 years.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Ignan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 3 Antitoxin.
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