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NPC Generator

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Advanced [show]


Chad Carlton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His tied-back hair is white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Immigrant, Adventurer. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Chad Carlton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 8 (-1)6 (-2)
Skills Acrobatics +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Good lock. 1 Crowbar. 1 Silver holy symbol.


Social Check DCs


William Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. He wears his white hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He enjoys reading and quiet.

History: Born in the west to a Bounty Hunter, William learned a great deal about his father's area of expertise. He worked as a nervous Bounty Hunter and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly, Insane, Depressed. Bonds: Poor, Job. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

William Eastaughffe, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)17 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp. 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Disguise kit.


Social Check DCs


Drogo Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a brown suit. He has shaved his head bald. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Farmer, his father struggled to pay the bills. In his 18th year, his parents were killed by a gnolls raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against gnolls

Ideals: Persistence, Philantrophist. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Drogo Skelton, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)6 (-2) 11 (+0)14 (+2)
Skills Arcana +0, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Balimaar Gentry, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair is brown and very short. His ears are large.

Personality: Abrasive and pushy, he has a hard time making friends. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Balimaar's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Balimaar Gentry, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)11 (+0) 11 (+0)17 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


John Garfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a well pressed and immaculate suit (or dress). He wears his white hair up. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Metallic Dragon in disguise. As a young adult he joined a group advocating for an improvement in Human conditions. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father.

Flaws: Ugly, Shy, Racist. Bonds: Family, Adventurer. Occupation: Seamstress

Voice: Indian accent

Attributes [hide]

John Garfield, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Silver comb with moonstones (700 gp).


Social Check DCs

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