Bernard Bradly, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a fancy pastel suit. His red hair is still thick. His eyes are likewise gray.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a slaver, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Religious, Mentor, Rich. Occupation: Painter
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Richard Dayton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Hunter. His head has been shaved. His brown eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Hunter like his father before him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Flaws: Ugly, Terse. Bonds: Job, Adventurer, Poor. Occupation: Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Gerald Crawford, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Miner uniform. His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He has achieved small success as a Miner.
Motivation: Human compassion.
Ideals: Philantrophist. Flaws: Racist, Mundane. Bonds: Job, Attractive. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Smokesticks. 2 Antitoxin. 1 Smokesticks.
Godfrey Tindall, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears skinny pants and wears a green and blue robe with the hood down. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He is skeptical of what others tell him and is slow to trust.
History: He got into the Mortician business at a young age. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep
Flaws: Ugly, Insomniac, Antagonistic, Shy. Bonds: Job. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Freshwater pearl (11 gp). Rose (80 gp). Golden yellow topaz (400 gp).
Geoffrey Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is lengthy. His eyes are hazel and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.
History: Born to a Sculptor, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better trade route.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Poor, Nature. Occupation: Seamstress
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
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