Percival Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a brown scarf. He is bristling with hidden weapons, mostly ceremonial daggers and longswords. He sports a long auburn beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Percival was born on a far southern island where he grew up under the tutelage of his father, an expert Barber. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Gifted. Bonds: Criminal record, Attractive, Slave, Immigrant. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Clerebold Wharton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a yellow collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. He has moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.
History: He is a Lycanthrope in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Justice. Flaws: Antagonistic, PTSD. Bonds: Slave, Adventurer. Occupation: Layabout
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light steel shield.
Cory Coombs, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. He has brown hair. He has a dull look in his gray eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses divination through singing.
History: Cory was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He was granted necromantic powers by his dying sister.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Optimist, Gifted. Bonds: Rich, Family, Nature. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 21000 sp.
Odo Wade, Male Human [Permalink]
Personal [hide]
Description: This southern man wears tattered old clothes. His clothes are grease stained in places. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel unseeing eyes seem to look past you.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the south. Odo was born on a far southern forest where he grew up under the tutelage of his father, an expert Ruler. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he is content
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Immigrant. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Arnold Benson, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and is well dressed, constantly wearing a brown suit, black shirt, and tan tie. His left leg appears badly burned and disfigured. His silver hair is cut short. He wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Server, his mother struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Arnold's homeland. Arnold decided to take the middle way and become a bodyguard. He's since become an addict/alcoholic.
Motivation: His religion dominates his actions.
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Freshwater pearl (12 gp). Tiger eye turquoise (12 gp). Lapis lazuli (12 gp). 1 Banded mail. 1 Chain shirt.
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