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NPC Generator

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Advanced [show]


Henry Gresham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a custom-built plate barding that's adorned with red lining and desert motifs, and his gloved hand is found clutching a sword. He keeps his silver hair in a pixie cut. He has hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with dancing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a son. Some 7 years later his spouse died after the birth of his son. Heartbroken, Henry never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To share knowledge with the world; and to end his boredom

Ideals: Artistic, Logical. Flaws: Shy, Antagonistic. Bonds: In love. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Henry Gresham, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)8 (-1) 13 (+1)16 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Clerebold Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His hair is cut close to his head. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Fortune-teller.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Bonds: Attractive, Religious, Poor. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Hayhurst, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trey Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He has a slight overbite and is overall scrawny. His hair is golden and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal writing training, and achieved minor success. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Persistence, Artistic. Bonds: Attractive, Enemies, Rich, Family. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Winthrop, Male Human Fighter 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 16 (+3)15 (+2) 16 (+3)18 (+4)
Skills Nature +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. Violet garnet (500 gp). Black opal (600 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin white vertical stripes and tan pants. He carries with him a set of morningstars on his belt, each one with a emerald on the hilt. His moppish golden hair is in a traditional bowl cut. His violet eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Passionate. Flaws: Fearful. Bonds: Rich, Mentor. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Cory Lindsey, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1900 sp. 1 Darkwood Buckler.


Social Check DCs


Randal Holton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a pastel armored body suit, with a simple red line shooting up and back down. His hair is long and golden with streaks of chestnut, and is pulled back with small pastel clips. His beard is chestnut, braided, and well cared for. He has hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Adventurer in town.

History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to get laid; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, Poor, Has a crush. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Randal Holton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)10 (+0) 15 (+2)13 (+1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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