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NPC Generator

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Conrad Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears bulky black painted plate armor. With a patchy brown beard and wild brown hair. His brown eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out east to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Conrad Clayton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Athletics +5, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Gerald Haley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely white suit with yellow socks and a vest with buckled shoes, he is not a threatening figure. He wears his blonde hair up. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk

Flaws: Fearful. Bonds: Adventurer, Rich, Immigrant. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Gerald Haley, Male Human Fighter 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)12 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3

Possessions: 60 pp.


Social Check DCs


Geoffrey Stanley, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a black and grey robe with the hood down. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair, while still mostly golden, has prominent grey streaks. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Stanley, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 16 (+3)6 (-2)
Skills Deception +0, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 17000 cp. Freshwater pearl (16 gp). Hematite (16 gp).


Social Check DCs


Dustin Emsworth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a pastel deerstalker hat and pastel clothes. His head has been shaved. He has gleaming, smiling blue eyes.

Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Nature, Guardian, Adventurer. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Dustin Emsworth, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 6 (-2)17 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 7000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Trym Sherwood, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a faded coat and loose pants complete with wide-brimmed hat. With bright chestnut hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Jeweler; and to share knowledge with the world

Ideals: Logical. Flaws: Selfish, Ugly. Bonds: Family, Has a crush. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Sherwood, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 15 (+2)12 (+1) 9 (-1)11 (+0)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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