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Advanced [show]


John Holton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy tan pantaloons and a yellow scarf. His chestnut hair is smooth and relatively long. His eyes are likewise violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east to a Blacksmith, John learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and to share knowledge with the world

Ideals: Logical. Flaws: Terse, Fearful. Bonds: Job. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

John Holton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Diggory Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his red hair up. He has hazel eyes and a green hat with a white feather.

Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He desires power and/or immortality; and an old rival family wants him found

Flaws: Shy, Selfish. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Diggory Hackney, Male Human Fighter 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his blonde hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gomory Wentworth, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)15 (+2) 14 (+2)17 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Alexandre Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is cut short. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Alexandre studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Ugly, Shy, Addict, Depressed. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Alexandre Staurheim, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)16 (+3) 13 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Robert Barlow, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man prefers to wear flannel. His hair is auburn, silky, and of moderate length. He has several tiny opal earrings on each ear.

Personality: Robert is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He loathes his own lifestyle.

Ideals: Athletic. Flaws: Depressed, Shy. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Robert Barlow, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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