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NPC Generator

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Advanced [show]


Manfred Hampton, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with black colored cloaks and clothing, and sports empty pouches on his belt. His white hair is long and unkept. His eyes are hazel and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered

History: Born to a Doctor, his mother struggled to pay the bills. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Poor, Slave. Occupation: Courier

Voice: Timid voice

Attributes [hide]

Manfred Hampton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Robert Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered flail and tarnished sickle as well. He wears a colorful flower in his golden hair. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He struck the Sage job and began his own company from there.

Motivation: Seeks redemption.

Ideals: Fighting. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Robert Carlisle, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Infernal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Richard Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a white vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is chestnut. His ears are large.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Richard Berkeley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)13 (+1) 10 (+0)15 (+2)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. Golden yellow topaz (400 gp). Peridot (50 gp).


Social Check DCs


Wymar Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His long red hair reaches down to his waist. His hazel eyes peer out from beneath his deerstalker violet hat.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the south. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by goblins. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His spouse's relatives view him with great suspicion; and he wants revenge against goblins

Flaws: Depressed, Impulsive. Bonds: Poor, Job, Enemies, Family. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Sheldon, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of his god around his neck, and a lance on his belt. He has styled his brown hair well, parting it to the left. His thin eyebrows rest above his beady hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Ugly, Secretive, Racist. Bonds: Rich. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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