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NPC Generator

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Advanced [show]


Tim Riley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He usually wears his brown robe and has his lance always slung over his shoulder. He has a hunchback. With bright white hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Slave Trader

Voice: Scratchy, weak

Attributes [hide]

Tim Riley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. Eye agate (14 gp). Rock crystal (70 gp). 1 Disguise kit. 1 Small steel mirror.


Social Check DCs


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears rags and sports a simple walking cane. He keeps his long golden hair kept up in a rat tail. His eyes are a pleasant green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Opinionated, Entrepeneur, Philantrophist. Bonds: Poor, In love, Adventurer. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Guy Staurheim, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)10 (+0) 7 (-2)4 (-3)
Skills Acrobatics +1, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 30 pp. 1 Breastplate.


Social Check DCs


William Barton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a yellow cloak and cross-gartered white stockings. His blonde hair is drawn into a tight pony tail with a card scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Philantrophist, Pacifist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

William Barton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 3 (-4)10 (+0) 14 (+2)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. 6 Acid flasks. 4 Tanglefoot bags.


Social Check DCs


Thomas Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears skinny pants and wears a brown and blue robe with the hood down. His wide-brimmed hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Thomas Cooper, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 sp.


Social Check DCs


Godfrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His auburn hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Godfrey was born in the east. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Optimist, Persistence. Bonds: Attractive, In love, Religious, Adventurer. Occupation: Scribe

Voice: Forgets to breathe while speaking

Attributes [hide]

Godfrey Beckwith, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 9 (-1)11 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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