Charles Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He wears a Stetson hat to cover his moderate length white hair. His eyes are hazel and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: A strong sense of loyalty to Human people; and he wants to meet his childhood hero
Ideals: Justice, Entrepeneur. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Farmer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 700 sp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).
Guy Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His golden hair has been sun bleached extensively. He has blue eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of drow once and for all.
History: He got into the Dyer business at a young age. His first spouse was a Weaver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Dyer job and began his own company from there.
Motivation: To unite with his sister.
Ideals: Fighting. Bonds: Enemies, Job, Family. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: Solid gold idol (800 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Half-Plate. 1 Breastplate.
Conrad Hastings, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and sports tan clothing, slightly heavier than average wear. His head has been shaved. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a desert tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content.
Flaws: Ugly, Mundane, PTSD. Bonds: Slave, Nature. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +5
Possessions: 600 gp. 1 Breastplate. 1 Masterwork studded leather. 1 Half-Plate.
Thomas Remington, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. His eyes are green and beady.
Personality: He has always had a great fascination with Human culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He comes from a rich eastern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs; and a strong sense of loyalty to human people
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Rich, Religious. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Richard Jacobs, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He has done his best to style his chestnut hair to look like a famous performer. His gray eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Brewer mother left him crippled. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated, Justice. Flaws: Disease. Bonds: Criminal record, Slave. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Red garnet (160 gp). 1 Minor magic item.
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