Arnold Windsor, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light pastel in addition to tight pants. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a cross on it. His auburn hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He enjoys reading and quiet.
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Butcher
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 19000 cp.
Trym Thorpe, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He has moderate length auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He is harsh and unforgiving.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Bricklayer and found it very stressful. He has taken up work as a Bricklayer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Job, Religious. Occupation: Bricklayer
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Black pearl (500 gp). Red-brown spinel (120 gp). Golden yellow topaz (500 gp).
Trym Landon, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Optimist, Philantrophist. Flaws: Shy. Bonds: Poor, Attractive, Mentor. Occupation: Tanner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp.
Diggory Dumph, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, typically a more casual-formal manner. He has a very tight haircut. He has violet eyes and a brown hat with a white feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them
History: He got into the Sculptor business at a young age. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.
Motivation: His spouse's relatives view him with great suspicion; and sabotage a competitor
Flaws: Shy, Fearful. Bonds: Attractive, Job, Family. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 15000 cp. Chrysoberyl (110 gp). Hematite (10 gp). Freshwater pearl (10 gp). Peridot (50 gp).
Diggory Skelton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a lance. He has a long black beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with a spirit at a very young age, Diggory has worked very hard to control his curse. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Attractive, Job, Religious. Occupation: Seamstress
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp.
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