Raymond Tatum, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing white shirts, loose pants, and blazers most of the time and is in decent physical shape. His hair is always cut to a buzz. He has a dull look in his amber eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His religion dominates his actions.
Flaws: Insomniac, Fearful, Mundane. Bonds: Attractive, Religious. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Chad Marlee, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He wears a colorful flower in his black hair. His eyes are brown and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. He is harsh and unforgiving.
History: Gifted from a young age, Chad studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic, Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp.
Hubert Yardley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his greatsword always slung over his shoulder. His skin is fair and his fingers are delicate and long. His brown hair is lengthy. His hazel unseeing eyes seem to look past you.
Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.
History: Hubert was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Gifted, Logical. Flaws: Disease, Shy. Bonds: Job. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Sapphire pendant on gold chain (600 gp).
Theobald Northcott, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Passionate. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp.
Lance Hayley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His brown hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of northern immigrants he idolized his father. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in spear use. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Bonds: Poor, Enemies, Slave, Immigrant. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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