Drogo Acton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is black. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Shy. Bonds: Military, Slave. Occupation: Servant
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 15000 cp.
John Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large brown jacket. His white hair is still thick. His ears are large.
Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the north was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Guardian, Immigrant, Adventurer. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Auran, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 13000 cp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Jocelyn Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue shirt with thin brown vertical stripes and white pants, and sports empty pouches on his belt. His silver hair is matted, messy, and big. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a forest tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Entrepeneur. Flaws: Ugly, Addict, Shy. Bonds: Nature. Occupation: Armorer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
Robert Asheton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a long, green cloak. His whole body is exceptionally muscular. His brown hair is matted, messy, and big. He has a tattooed face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Marshal profession.
History: Robert was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Ugly, Antagonistic, Insane. Bonds: Immigrant, Job. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 7 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Bernard Blyth, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. His red hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich southern family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Deep green spinel (60 gp).
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