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Advanced [show]


Adam Ridley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He wears his auburn hair up. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Actor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Adam Ridley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. 1 Healer’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Lewis Digby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears white leather gloves, a white jacket, and tight pants. His hair is blonde and very short. His skin is flawless and his blue eyes scan people very quickly.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When Lewis reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Shipwright, and he later adopted a second daughter.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Religious, Military. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Lewis Digby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gilbert Deighton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Performer. His hair is short and black. His gray eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Gilbert's first love is himself. His second love is also himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Performer like his father before him.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Fighting. Bonds: Job, Nature, Family. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Gilbert Deighton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 9 (-1)8 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common, Infernal, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Backpack.


Social Check DCs


Jocelyn Washington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his chestnut hair up in a very large beehive style do. His hazel unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a brothel owner, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice, Opinionated. Flaws: Ugly, Disease. Bonds: Rich, Mentor. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Jocelyn Washington, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)7 (-2) 10 (+0)12 (+1)
Skills Nature +0, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerald Mori, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a yellow vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up dagger and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent father; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Gerald Mori, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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