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NPC Generator

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Advanced [show]


Randal Snowdon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears grey leather gloves, a grey jacket, and tight pants and is in decent physical shape. He wears his black hair down. His gray eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Marry his sister to traveling adventurers.

Flaws: Shy, Impulsive. Bonds: Family, Criminal record. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Randal Snowdon, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)10 (+0) 11 (+0)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Charles Jacobs, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his black robe and has his dagger always slung over his shoulder, and is pretty ugly. He sports a long auburn beard, and similarly colored long hair. His thin eyebrows rest above his beady blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the south. Charles was born on a far southern island where he grew up under the tutelage of his mother, an expert Map Maker. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Ugly, Cynical, Insane. Bonds: Immigrant. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Charles Jacobs, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Cory Shelly, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. He keeps his long blonde hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Gifted. Flaws: Cynical. Bonds: Attractive, Rich. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Cory Shelly, Male Human Fighter 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)9 (-1) 11 (+0)13 (+1)
Skills Performance +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp. Banded agate (7 gp).


Social Check DCs


John Pickering, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Disciplined, Opinionated. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

John Pickering, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Gerald Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a colorful flower in his red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: He got into the Animal Trainer business at a young age. His childhood dream was to be a Interpreter, but he was a colossal failure. He has achieved small success as a Animal Trainer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Gerald Kelsey, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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