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Advanced [show]


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy silver beard and wild silver hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.

History: He is a Jackalwere in disguise. His childhood dream was to be a Weaver, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and balancing his hectic life and new locksmith responsibilities is difficult

Bonds: Attractive, Job, Adventurer. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Tatum, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)16 (+3) 8 (-1)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 9
Languages Common, Aquan, Abyssal, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp. Banded agate (12 gp).


Social Check DCs


Geoffrey Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his rapier ready. He has a small bristly mustache and wavy chestnut hair. He has hazel eyes and a tan hat with a white feather.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. Geoffrey was born on a far northern plains where he grew up under the tutelage of his father, an expert Architect. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Geoffrey Ansley, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anselm Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in an above average manner. He wears a colorful flower in his black hair. His blue eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Military, Job. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Anselm Fawcett, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a dagger on it. He has a small bristly mustache and wavy brown hair. His eyes are green and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Disciplined, Impeccable. Bonds: Attractive, Adventurer, Rich. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Tim Hampton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)9 (-1) 12 (+1)16 (+3)
Skills Athletics +0, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 5000 cp. Deep blue spinel (900 gp). Rose (70 gp). White opal (500 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Hugh Snowdon, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears just a white suit. His red hair is knotted and matted. His eyes are green and catlike.

Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them

History: The child of eastern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Fighting. Flaws: Shy, Racist. Bonds: Immigrant. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Hugh Snowdon, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)7 (-2) 11 (+0)15 (+2)
Skills History +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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