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NPC Generator

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Advanced [show]


Shane Atherton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears tattered old clothes. He has auburn hair. His violet eyes peer out from beneath his Stetson tan hat.

Personality: Eccentric and domineering, Shane will drive conversation. He is a great chef.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Extrovert, Gifted. Flaws: Ugly, Racist. Bonds: Guardian. Occupation: Crown-heir

Voice: Scottish accent

Attributes [hide]

Shane Atherton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Randal Warwick, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely violet suit with blue socks and a vest with buckled shoes. His hair is always cut to a buzz. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: Randal was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Dilettante soon after.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Fighting. Bonds: Attractive, Job. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Randal Warwick, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3000 sp.


Social Check DCs


Theodoric Royston, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown costume with the symbols of luck on his torso. He is bald on top and has large auburn tufts of hair around his ears. His gray eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.

History: Born in the north his family was never financially stable. After coming to the age of reason, Theodoric took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Ugly, Shy, Hedonist. Bonds: Poor. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Theodoric Royston, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Banker business at a young age. Cursed with lycanthropy at a very young age, Don has worked very hard to control his curse. He struck the Banker job and began his own company from there.

Motivation: Sabotage a competitor; and he is wracked by social anxiety

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Job. Occupation: Banker

Voice: Thin and wheezing

Attributes [hide]

Don Kimberley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 17 (+3)12 (+1)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.

History: He was born in the south, but his parents moved at a very young age to the west. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Logical. Bonds: Rich, Immigrant, Job, Enemies. Occupation: Dyer

Voice: American accent

Attributes [hide]

Ernest Marley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)9 (-1) 11 (+0)15 (+2)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 10000 cp. Lapis lazuli (4 gp). Brown-green garnet (160 gp). Rose (80 gp).


Social Check DCs

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