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NPC Generator

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Advanced [show]


Manfred Upton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His tied-back hair is black. He has gleaming, smiling green eyes.

Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Manfred was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Animal Trainer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Family, Job. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Upton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Jet (140 gp). Zircon (50 gp). Golden yellow topaz (900 gp).


Social Check DCs


Anselm Emsworth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a fine chain shirt which he covers with grey colored cloaks and clothing. His right leg appears badly burned and disfigured. His brown hair is lengthy and is close to two feet long. He is baby faced.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Depressed. Bonds: Family, Job. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Emsworth, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)13 (+1) 15 (+2)7 (-2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Red-brown spinel (70 gp). Smoky quartz (70 gp). Chrysoprase (70 gp).


Social Check DCs


John Paxton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is drawn into a tight pony tail with a skull scrunchie. This amber eyed northerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of northern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Many dire rats want him driven away; and further expansion of business

Bonds: Poor, Job, Enemies, Immigrant. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Paxton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Giant, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Robert Hampton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He keeps his white hair in a flapper bob. He has blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and balancing his hectic life and new ruler responsibilities is difficult

Flaws: Shy, Mundane. Bonds: Attractive, Job, Enemies. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Robert Hampton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)9 (-1) 17 (+3)12 (+1)
Skills Investigation +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Dustin Barton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears professional attire. He wears a colorful flower in his blonde hair. His green eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To reunite with his absent mother; and balancing his hectic life and new guard responsibilities is difficult

Bonds: Attractive, Nature, Family, Job. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Dustin Barton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)17 (+3) 11 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Druidic, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Aquamarine (800 gp). Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs

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