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NPC Generator

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Advanced [show]


Geoffrey Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to hide his balding. His blue eyes peer out from beneath his feathered black hat.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is unsatisfied with his job; and doesn't want to be a architect and was forced into it by his family

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Geoffrey Hackney, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 8 (-1)16 (+3)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Silver comb with moonstones (500 gp).


Social Check DCs


Bertram Charlton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His chestnut hair is thinning but still full. His hazel eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Bertram will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Server business.

History: He got into the Server business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Server. He struck the Server job and began his own company from there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor

Ideals: Extrovert, Persistence. Bonds: Job, Adventurer. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Charlton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


William Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His chestnut hair is cut short. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: William was born in the north. At a young age he loved to build and create. A freak accident while working with his Carpenter mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Shy, Disease. Bonds: Military. Occupation: Server

Voice: Speaks in third person

Attributes [hide]

William Mitchell, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)10 (+0) 10 (+0)8 (-1)
Skills Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 5 Acid flasks. 4 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Gerald Winchester, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. He is bald on top and has large blonde tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born to a Body Guard, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has worked as a Guard like his father before him.

Motivation: He seems to be bored by most things; and to be a body guard again

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Gerald Winchester, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)7 (-2) 15 (+2)10 (+0)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Anselm Blakely, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a grey and brown robe with the hood down. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny opal earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Bricklayer, but he got bored and became a Barkeep. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: To be a Bricklayer again.

Ideals: Athletic. Flaws: Sensitive. Bonds: Rich, Enemies, Job. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Anselm Blakely, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp. Coral (40 gp).


Social Check DCs

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