Peter Lindsey, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears blue painted combat armor at almost all times. His golden hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Peter hails from a village terrorized by gnolls. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and his religion dominates his actions
Ideals: Disciplined. Bonds: Family, Enemies, Religious. Occupation: Armorer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Norman Everly, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is generally shirtless and showing off his tattooed chest. He sports a long golden beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Antagonistic, Depressed. Bonds: Religious, Job. Occupation: Performer
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2400 sp. Amber (70 gp). 1 Alchemist’s fire. 3 Acid flasks.
Guy Ashton, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is lengthy. His green eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Courier father left him crippled. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Bather
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Smokesticks. 1 Smokesticks.
Lance Fawcett, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. He sports a long white beard, and similarly colored long hair. He has green eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and further expansion of business
Ideals: Athletic, Optimist, Persistence. Bonds: Immigrant, Job. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 4000 cp.
Balimaar Oakes, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left leg appears badly burned and disfigured. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.
History: Balimaar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and expand his business
Ideals: Fighting, Justice. Bonds: Poor, Job. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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