Kody Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a long golden beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: Kody hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He plays an instrument quite well.
History: Kody hails from a village terrorized by giants. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has never given up on his painting dream.
Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Artistic, Optimist. Bonds: Enemies, Criminal record. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Silver pearl (140 gp). Rhodochrosite (8 gp). Amethyst (140 gp). 1 Thunderstones.
John Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is cut short with large spiked bangs in the front. His eyes are a pleasant amber.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: John hails from a village terrorized by gnolls. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Passionate. Bonds: Family, Enemies, Job, Criminal record. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
Diggory Ogden, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is dressed in a clean blue cloak covering his clean studded leather. His black hair is cut jaggedly and amateurishly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic, Disease, Greedy. Bonds: Mentor. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 60 pp. 1 Superior lock. 1 Superior lock. 1 Masterwork Artisan’s tools.
Chad Mori, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. He has moderate length auburn hair. His otherwise smooth face is marked with small tiny scars.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 3 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Retire the richest man in the west; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: Blue quartz (13 gp). Jade (100 gp). Deep green spinel (100 gp).
Arnold Camden, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, tan cloak and is in decent physical shape. He wears his chestnut hair up. His blue eyes are slightly larger than normal.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is a bit of a kleptomaniac; and to share knowledge with the world
Ideals: Logical. Bonds: Enemies, Rich, Adventurer, Criminal record. Occupation: Knight
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!