Miles Kendal, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His white hair is styled in orderly dreadlocks. This green eyed northerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He invites people to come help in his community garden.
History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and expand his business
Ideals: Philantrophist, Impeccable. Flaws: Mundane. Bonds: Job, Religious. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Rolf Lincoln, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports tan clothing, slightly heavier than average wear. With a patchy black beard and wild black hair. His eyes are a pleasant violet.
Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Fisher business at a young age. He helped his father out around the business and became quite the natural. He has achieved small success as a Fisher.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Professionalism. Bonds: Guardian, Job, Criminal record. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp).
Diggory Kimberly, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears his brown hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Doctor, Diggory learned a great deal about his mother's area of expertise. His divine abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Joker, Gifted. Bonds: Job, Enemies. Occupation: Doctor
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1500 sp. Pink pearl (60 gp). Citrine (70 gp). 1 Everburning torch. 3 Tanglefoot bags.
William Branson, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His red hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Human culture. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He was born in the east, but his parents moved at a very young age to the west. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.
Motivation: He has money and likes to spend it; and a strong sense of loyalty to human people
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Rich, Immigrant. Occupation: Barkeep
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp. Fire opal (500 gp). Silver pearl (130 gp). Violet garnet (600 gp).
Don Read, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. He keeps his auburn hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Don was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Religious. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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