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Advanced [show]


Godfrey Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted necromantic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Extrovert, Gifted. Flaws: Cynical. Bonds: Poor, Immigrant. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Hackney, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Morton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky grey painted plate armor. His blonde hair is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Doctor, but he got bored and became a Spice Merchant. He has set out to sabotage the competition.

Motivation: He wants revenge against illithids.

Ideals: Extrovert. Bonds: Attractive, Enemies, Military, Job. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Drogo Morton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)7 (-2) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Manfred Bing, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. His tied-back hair is brown. His amber eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Manfred was born the youngest of three triplets. His first spouse was a Architect, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He loathes his own lifestyle; and wants to raise his children well

Ideals: Disciplined, Artistic, Persistence. Flaws: Depressed. Bonds: Family. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Manfred Bing, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. Coral (100 gp). Amethyst (100 gp). 1 Minor magic item.


Social Check DCs


Drogo Graeme, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His golden hair is lengthy. This blue eyed southerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Drogo studied abroad. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: He would like to get married and retire.

Ideals: Disciplined, Gifted. Flaws: Ugly, Shy. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Drogo Graeme, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 13 (+1)7 (-2)
Skills Perception +3, Performance +0
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 15000 cp. Jade (140 gp). 1 Banded mail. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Manfred Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears green cloth garments or leather armor. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are blue.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To be a Knight again; and wants to open a new tavern

Flaws: Racist. Bonds: Attractive, Job, Mentor, Guardian. Occupation: Glassblower

Voice: Pronounces O like U

Attributes [hide]

Manfred Eastaughffe, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs

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