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NPC Generator

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Advanced [show]


Arnold Burton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. He has a silver handlebar mustache and slicked back silver hair. His green eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal writing training, and achieved minor success. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To prove his worth to the world; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Terse, Impulsive. Bonds: Poor, Criminal record. Occupation: Locksmith

Voice: Slow speaker

Attributes [hide]

Arnold Burton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theobald Breeden, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His clothes are grease stained in places. He wears his hair in dreadlocks. His eyes are blue and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Human compassion.

Ideals: Justice. Flaws: Shy, Racist. Bonds: Poor, Immigrant. Occupation: Detective

Voice: Pirate accent

Attributes [hide]

Theobald Breeden, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Lapis lazuli (14 gp). Jade (60 gp).


Social Check DCs


Heward Bradley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair has been sun bleached extensively. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: When he was but 4 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Heward Bradley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +3, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Guy Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His skin is fair and his fingers are delicate and long. His brown hair is knotted and matted. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Guy Hampton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a tan suit, black shirt, and white tie. His auburn hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. In his 14th year, his parents were killed by a dire rats raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his brother; and revenge

Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Family, Enemies. Occupation: Roofer

Voice: Middle-eastern accent

Attributes [hide]

Heward Brandon, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)8 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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