Guy Rodney, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy blonde beard and wild blonde hair. His green eyes peer out from beneath his feathered tan hat.
Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered
History: Guy was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1000 sp.
Gerard Gracey, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Many dire rats want him driven away; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 4000 cp. 1 Masterwork Common Melee.
Wymar Reid, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his silver hair. His eyes are a pleasant blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born on a small isolated farm. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been saving his money to try and buy his brother's freedom.
Motivation: Seeks redemption.
Ideals: Impeccable. Bonds: Attractive, Family, Nature, Criminal record. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Ralf Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His skin is fair and his fingers are delicate and long. He has a blonde handlebar mustache and slicked back blonde hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.
History: He was born in a small island village. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a crush on the local Painter; and wants his loneliness to end
Flaws: Ugly, Selfish. Bonds: Has a crush, Nature, Job. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 8000 cp. 1 Minor magic item.
William Hallewell, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Engraver. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is knotted and matted. His skin is flawless and his green eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. William is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: William was raised in a hard working conservative environment. He worked as a nervous Engraver and found it very stressful. He has drifted from career to career and currently works as a Engraver.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and doesn't want to be a engraver and was forced into it by his family
Flaws: Shy. Bonds: Job, Attractive, Family. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. Solid gold idol (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Old masterpiece painting (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
