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NPC Generator

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Advanced [show]


Percival Weld, Male Human [Permalink]

Personal [hide]

Description: This man wears a green tunic with red highlights, and long black pants that bunch up around his shoes. He is muscular with a powerful set of arms. His moppish golden hair is in a traditional bowl cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Adventurer, Job, Criminal record. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Percival Weld, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)15 (+2) 13 (+1)5 (-3)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 15000 cp. Onyx (40 gp). Golden yellow topaz (800 gp). Blue sapphire (900 gp).


Social Check DCs


Shane Sherwood, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a long, brown, dusty cloak. His clothes are grease stained in places. His hair is brown and curly. His amber eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Shane studied abroad. From there he went from mercenary job to mercenary job. He became a Carter soon after.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Carter

Voice: Raspy

Attributes [hide]

Shane Sherwood, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)9 (-1) 10 (+0)10 (+0)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 6000 cp. 1 Banded mail. 1 Banded mail.


Social Check DCs


Odo Clapham, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this northern man wears an entirely tan suit with black socks and a vest with buckled shoes. He has done his best to style his white hair to look like a famous performer. His eyes are brown and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a mountains tribe. He was an athlete and attended two major summer competitions. He never won. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Nature. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Odo Clapham, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Manfred Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large grey mantle and cape that has been intricately interwoven into his black robe. He is tall, broad shouldered and powerfully built. He has done his best to style his chestnut hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Manfred was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He struck the Ruler job and began his own company from there.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Bonds: Attractive, Adventurer, Job, Immigrant, Criminal record. Occupation: Ruler

Voice: Posh accent

Attributes [hide]

Manfred Hadleigh, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Anselm Wordsworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting clothing which further accentuates his frame. His chestnut hair, when down, is lengthy. His green unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and doesn't want to be a sellsword and was forced into it by his family

Flaws: Disease. Bonds: Attractive, Poor, Job, Family. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Wordsworth, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 19000 cp.


Social Check DCs

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