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NPC Generator

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Advanced [show]


Raymond Coombs, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, violet cloak. He wears his blonde hair up. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Body Guard in town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Raymond managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His religion dominates his actions; and balancing his hectic life and new body guard responsibilities is difficult

Flaws: Disease. Bonds: Job, Rich, Criminal record, Religious. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Raymond Coombs, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Violet garnet (300 gp).


Social Check DCs


Everard Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a white handlebar mustache and slicked back white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Humans.

History: When he was but 8 years old his parents immigrated from the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To unite with his sister; and wants to raise his children well

Flaws: Antagonistic, Racist. Bonds: Immigrant, Adventurer, Family. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Everard Nash, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)9 (-1) 8 (-1)11 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Diggory Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black leather gloves, a black jacket, and tight pants. His hair is short and golden. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a brothel owner, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Attractive, Mentor, Family, Adventurer. Occupation: Bricklayer

Voice: Slow speaker

Attributes [hide]

Diggory Blythe, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Adelard Branson, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His hair is cut close to his head. His eyes are likewise blue. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Immigrant, Attractive, Slave. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Adelard Branson, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. 1 Bullseye lantern. 1 Silver holy symbol. 1 Crowbar.


Social Check DCs


Alexandre Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his longbow ready. He wears a broad hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Fighting. Bonds: Criminal record, Slave, Poor, Adventurer. Occupation: Laborer

Voice: Speaks with lips pursed

Attributes [hide]

Alexandre Westcott, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Smokesticks. 3 Alchemist’s fire. 4 Holy water.


Social Check DCs

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