Gerard Soames, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green armored body suit, with a simple tan line shooting up and back down. His auburn hair is lengthy and is close to two feet long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gerard was born with his father's beautiful face. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 500 gp. 1 Full Plate. 1 Banded mail.
Dean Kendall, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. Beneath his clothing is a huge mess of scar tissue. His white hair is braided into rings. His eyes are a pleasant amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Emotional, Secretive. Bonds: Slave, Rich. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 6 (-2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 5000 sp. Onyx (60 gp). Red spinel (140 gp). Blue sapphire (1200 gp). 1 Half-Plate. 1 Half-Plate. 1 Buckler.
Diggory Lindsey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His deerstalker hat is riddled with cuts and holes. His eyes are green.
Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Barkeep mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 200 gp.
Arnold Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and he perpetually has his ceremonial dagger ready. He sports a long chestnut beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of northern immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels threatened by others.
Ideals: Fighting. Flaws: Fearful. Bonds: Guardian, Immigrant, Slave. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
Kyle Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: To be a Sage again; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
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