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NPC Generator

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Advanced [show]


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. He has moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against orcs; and to prove his worth to the world

Flaws: Ugly, Terse, Impulsive. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Anselm Branson, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)11 (+0) 8 (-1)13 (+1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anthony Westcott, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light red in addition to tight pants. He has wavy golden hair. His brown eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a pair of adventurers, Anthony grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Criminal record, Adventurer, Military. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Anthony Westcott, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Everard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He likes to wear yellow tank tops with pastel pants. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Everard has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Everard Winterbourne, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 6 (-2)18 (+4)
Skills History +3, Performance +6
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Nicholas Asheton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his blonde hair up. His eyes are green and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Sold as a small child to a brothel owner, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered dancing. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Bonds: Mentor. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Nicholas Asheton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Orc
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 2300 sp.


Social Check DCs


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is wearing colorful clothing, dressed as a Actor. His hair is blonde and curly. His violet eyes dart from person to person to random spaces in the air.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in a small village he learned the ways of the warrior from his father. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many dire rats want him driven away; and he desires power and/or immortality

Ideals: Justice, Fighting. Bonds: Enemies, Criminal record, Adventurer, Rich. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Theobald Marlee, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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