Thomas Barclay, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. With bright chestnut hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has set out to sabotage the competition.
Motivation: To reunite with his absent father.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Magnifying glass. 1 Healer’s kit.
Simon Budd, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. He has gleaming, smiling green eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.
History: Simon was born with his father's beautiful face. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Gifted, Impeccable. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 600 sp. Rhodochrosite (5 gp). Freshwater pearl (5 gp). Silver pearl (120 gp).
Odo Oakley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears brown cloth garments or leather armor. His Stetson hat is riddled with cuts and holes. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Crown-heir
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2000 cp.
Charles Darlington, Male Human [Permalink]
Personal [hide]
Description: This man sports tan clothing, slightly heavier than average wear, and sports empty pouches on his belt. His hair is black and very short. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Detective, who enjoyed hunting, Charles was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He has worked as a Mortician like his mother before him.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and expand his business
Flaws: Insane, Fearful. Bonds: Attractive, Nature, Job. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Patrick Wesley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His chestnut hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Patrick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Further expansion of business.
Flaws: Insomniac, Impulsive, Mundane. Bonds: Job, Criminal record. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
