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Advanced [show]


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears tattered old clothes. His chestnut hair is cut short. His eyes are amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He feels kind of lost in life.

Ideals: Passionate, Artistic. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Bertram Morton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Onyx (30 gp). 1 Minor magic item.


Social Check DCs


Diggory Brandon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in violet turtlenecks beneath a tan coat with brown slacks. His silver hair is still thick. His gray unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a very good compulsive liar and kleptomaniac.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Disease. Bonds: Criminal record, Family. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Diggory Brandon, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Thomas Marlowe, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His auburn hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Thomas Marlowe, Male Human Fighter 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Adam Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is slicked back into a classic pompadour. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Bonds: Criminal record, Mentor, Job. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Adam Tindall, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 2 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his bow. His long red hair reaches down to his waist. His eyes are green and beady.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is lazy and tries to find solutions quickly.

History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Mentor. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Gunter Branson, Male Human Fighter 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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