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Advanced [show]


Balimaar Rylan, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His hair is chestnut and curly. His eyes are likewise blue.

Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Balimaar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and to pay off his debts

Ideals: Artistic. Flaws: Depressed, Addict, Disease. Bonds: Attractive. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Balimaar Rylan, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Norman Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear grey clothing when he does not wear armor. He has moderate length black hair. His blue eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the large cave and found the beat up dagger and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Many goblins want him driven away; and he is greedy

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Nature, Rich, Enemies. Occupation: Server

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Marlowe, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)6 (-2) 15 (+2)11 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adam Wheatley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is well dressed, constantly wearing a red suit, tan shirt, and yellow tie. His moppish red hair is in a traditional bowl cut. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the south to a Performer, Adam learned a great deal about his mother's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: He feels that his past leaves him morally obligated to help; and to be a seamstress again

Flaws: Ugly, Fearful. Bonds: Religious, Criminal record, Job. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Adam Wheatley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Dean Dayton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is short and red. His eyes are blue and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.

Motivation: He loathes his own lifestyle; and he's looking for his big break

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Adventurer, Religious. Occupation: Roofer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dean Dayton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Theobald Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of lances on his belt, each one with a ruby on the hilt. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Theobald Hampton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 4 Acid flasks. 1 Everburning torch. 3 Tanglefoot bags.


Social Check DCs

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