Conrad Ashton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. His long black hair is drawn into a two foot long braid. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a Baker first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Conrad was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 12 years.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Justice. Bonds: Attractive, Job, Military, Family. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Roger Harper, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in tan turtlenecks beneath a grey coat with violet slacks. His hair is brown and curly. His violet eyes are passionate and lively.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Interpreter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To settle down with his crush; and wants a kiss
Flaws: Antagonistic, Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Interpreter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Auran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 20 pp.
Nicholas Hackney, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and is dressed in a clean white cloak covering his clean studded leather. His right hand appears badly burned and disfigured. His tied-back hair is white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the west, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Disciplined, Fighting. Flaws: Insomniac. Bonds: Immigrant. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 7
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
Possessions: Eyepatch with mock eye of sapphire and moonstone (700 gp).
Kody Blankley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length red hair. His brown unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Disease, Antagonistic. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1900 sp.
Wymar Livingstone, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a xeno-phobe, disliking non-Humans.
History: A powerful necromancer made him what he is. Wymar was born on a far western island where he grew up under the tutelage of his father, an expert Hunter. He left for the west, certain he would find work there.
Motivation: Human compassion.
Flaws: Racist. Bonds: Attractive, Mentor, Immigrant. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
