Miles Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly scythes and longbows. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.
History: Born in the east to a Weaver, Miles learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is unsatisfied with his job; and a rival would like him out of the picture
Ideals: Justice. Flaws: Shy, PTSD. Bonds: Criminal record, Attractive, Job. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 600 gp. Silver pearl (60 gp). 1 Masterwork Common Melee.
Godfrey Southey, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a long, black, dusty cloak. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has worked as a Courier like his mother before him.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Antagonistic. Bonds: Guardian, Criminal record, Job, Adventurer. Occupation: Courier
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp.
Gerard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a robe, a symbol of death around his neck, and a falchion on his belt. He is tall, broad shouldered and powerfully built. He wears his chestnut hair down. His violet eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gerard's homeland. Gerard decided to take the middle way and become a bodyguard. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 pp.
Anselm Tinley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear ponchos typically of a light black in addition to tight pants. He has moderate length red hair. His eyes are amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Anselm hails from a village terrorized by giants. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: To pay off his debts; and someone believes him a fraud
Flaws: Shy, Impulsive. Bonds: Enemies, Rich, Debt. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Bertram Garrick, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair and beard is wavy and long. He has blue eyes and a white hat with a pastel feather.
Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: From birth he was tutored by a cruel and relentless mentor. In his 14th year, his parents were killed by a drow raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and money/treasure
Ideals: Justice. Flaws: Hedonist. Bonds: Rich, Mentor, Enemies. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (300 gp). 1 Buckler.
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