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NPC Generator

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Advanced [show]


Don Gentry, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He wears his chestnut hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Don was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and to be a fortune-teller again

Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Don Gentry, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Holy water. 3 Smokesticks. 1 Everburning torch. 1 Holy water.


Social Check DCs


Arnold Shelby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. His hair is cut close to his head. His blue unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is a great chef.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: He has decided he is irredeemable.

Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Shelby, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Clifton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His chestnut hair is heavily combed to the left. His green unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Attractive, Rich, Nature. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Gerard Clifton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)7 (-2) 13 (+1)11 (+0)
Skills Nature +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kyle Tickle, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His hazel unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Kyle was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Athletic. Flaws: Disease, Fearful. Bonds: Family. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Tickle, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)12 (+1) 6 (-2)5 (-3)
Skills History +3, Survival +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2800 sp. Peridot (80 gp). Amber (70 gp).


Social Check DCs


Everard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a faded coat and loose pants complete with broad hat. Beneath his clothing is a huge mess of scar tissue. He sports a long brown beard, and similarly colored long hair. His green eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Insane. Bonds: Slave, Attractive, Criminal record, Poor. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Everard Sherwood, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 12 (+1)8 (-1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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