Kyle Asheton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has white hair. His green eyes peer out from beneath his small blue hat.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Kyle was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Kyle never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love
Ideals: Optimist, Persistence. Bonds: Attractive, In love. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Norman Warwick, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his halberd always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them
History: Born in the south to a Doctor, Norman learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Shy. Bonds: Job, Rich. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Drogo Ainsley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, brown, dusty cloak. His moppish red hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Drogo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drogo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Drogo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has a crush on the local Bather; and he is greedy
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Rich, Has a crush. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Arnold Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. He keeps his silver hair in a flapper bob. He has gleaming, smiling green eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Optimist, Gifted. Bonds: Attractive, Job, Nature. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 200 gp.
John Hackney, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His hair is long and white with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Artistic, Athletic, Impeccable. Flaws: Addict, Antagonistic. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. Blue star sapphire (700 gp). Aquamarine (800 gp).
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