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NPC Generator

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Advanced [show]


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has wavy brown hair. His eyes are hazel and he is always smoking a pipe.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Jeweler, who enjoyed hunting, Gerald was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Nature, Family. Occupation: Bowyer

Voice: Speaks with a cold

Attributes [hide]

Gerald Springfield, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 7 (-2)16 (+3)
Skills Perception +0, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Miles Beitz, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: Miles was born in the north. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: He is a bit of a kleptomaniac; and he doesn't get along with people that don't share his tastes

Ideals: Professionalism, Persistence, Gifted. Flaws: Ugly, Addict. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

Miles Beitz, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 9 (-1)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Odo Melancon, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. He sports a long golden beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gifted student he started as a Fortune-teller, but he got bored and became a Performer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and wants a kiss

Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Religious, Job. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Odo Melancon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)12 (+1) 12 (+1)18 (+4)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Cloth of gold vestments (50 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Aldous Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat, and he perpetually has his rapier ready. His blonde hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Aldous Morton, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 10 (+0)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10000 sp.


Social Check DCs


Don Graham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear black pants and tee shirts. His hair is always cut to a buzz. His fierce violet eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Actor, but he got bored and became a Architect. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Don Graham, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)14 (+2) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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