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Advanced [show]


Godfrey Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a halberd on his belt. He has a slight overbite and is overall scrawny. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.

History: Godfrey was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and wants to raise his children well

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Godfrey Norton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)8 (-1) 17 (+3)8 (-1)
Skills Deception +1, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 25000 cp. Large well-done wool tapestry (300 gp). Solid gold idol (600 gp). Gold music box (1000 gp).


Social Check DCs


John Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Ruler does. His brown hair is lengthy and is close to two feet long. His eyes are a pleasant gray.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small desert village. A freak accident while working with his Junk Dealer father left him crippled. He struck the Ruler job and began his own company from there.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic. Flaws: Secretive, Disease. Bonds: Job, Nature. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

John Huckabee, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 10 (+0)15 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Aquan, Infernal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roger Alton, Male Human [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His black hair is braided into rings. His brown eyes are slightly larger than normal.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Shoemaker, Roger learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Expand his business; and to end his boredom

Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Job, Family. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Roger Alton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)17 (+3) 12 (+1)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Brown-green garnet (110 gp). Coral (110 gp).


Social Check DCs


Dean Marlowe, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He keeps his white hair in a flapper bob. This amber eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and a strong sense of loyalty to human people

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Dean Marlowe, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)16 (+3) 7 (-2)16 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 8
Languages Common, Abyssal, Halfling, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Drogo Colton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: He was raised in a desert tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Flaws: Insomniac, Insane, Antagonistic. Bonds: Nature, Mentor. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Drogo Colton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. Azurite (10 gp). Rich purple corundum (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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