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NPC Generator

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Advanced [show]


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair has been sun bleached extensively. His amber eyes peer out from beneath his small white hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Jeweler, Anselm learned a great deal about his mother's area of expertise. His childhood dream was to be a Architect, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Flaws: Selfish, Impulsive. Bonds: Rich, Job, Enemies. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Anselm Dayton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Breastplate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Hunter Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man wears tan painted combat armor at almost all times. He is muscular with a powerful set of arms. His black hair is matted, messy, and big. His eyes are likewise green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Military. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Hunter Sherwood, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Peter Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. With bright golden hair and a scraggly beard. His eyes are brown and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Secretive, Impulsive, Insane. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Peter Alston, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)14 (+2) 17 (+3)11 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 19000 cp. Azurite (8 gp). 1 Everburning torch. 3 Acid flasks.


Social Check DCs


Hunter Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his brown hair down. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Hunter never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: His religion dominates his actions.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious, Military. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Hunter Darby, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 7 (-2)9 (-1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trym Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born several months after his mother was called into army service. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Family, Military, Adventurer, Debt. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Trym Tenley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 11 (+0)10 (+0) 12 (+1)8 (-1)
Skills Athletics -1, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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